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Interactive Sonification for Data Exploration: How listening modes and display purposes define design guidelines

Published online by Cambridge University Press:  26 February 2014

Florian Grond*
Affiliation:
CIRMMT – Centre for Interdisciplinary Research in Music Media and Technology, McGill University, 527 Sherbrooke St, West Montreal, QC, Canada H3A 1E3 Ambient Intelligence Group, CITEC – Center of Excellence in Cognitive Interaction Technology, Bielefeld University, PO Box 100131 33501 Bielefeld, Germany
Thomas Hermann
Affiliation:
Ambient Intelligence Group, CITEC – Center of Excellence in Cognitive Interaction Technology, Bielefeld University, PO Box 100131 33501 Bielefeld, Germany

Abstract

The desire to make data accessible through the sense of listening has led to ongoing research in the fields of sonification and auditory display since the early 1990s. Coming from the disciplines of computer sciences and human computer interface (HCI), the conceptualisation of sonification has been mostly driven by application areas and methods. On the other hand, the sonic arts, which have always participated in the auditory display community, have a genuine focus on sound. Despite these close interdisciplinary relationships between communities of sound practitioners, a rich and sound- or listening-centred concept of sonification is still missing for design guidelines. Complementary to the useful organisation by fields of application, a proper conceptual framework for sound needs to be abstracted from applications and also to some degree from tasks, as both are not directly related to sound. As an initial approach to recasting the thinking about sonification, we propose a conceptualisation of sonifications along two poles in which sound serves either a normative or a descriptive purpose. According to these two poles, design guidelines can be developed proper to display purposes and listening modes.

Type
Articles
Copyright
Copyright © Cambridge University Press 2014 

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