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Creative stimulator: An interface to enhance creativity in pattern design

Published online by Cambridge University Press:  11 January 2002

XIAOTONG WANG
Affiliation:
Design Technology Research Center, School of Design, The Hong Kong Polytechnic University, Hung Hom, KLN, Hong Kong, China
MING-XI TANG
Affiliation:
Design Technology Research Center, School of Design, The Hong Kong Polytechnic University, Hung Hom, KLN, Hong Kong, China
JOHN FRAZER
Affiliation:
Design Technology Research Center, School of Design, The Hong Kong Polytechnic University, Hung Hom, KLN, Hong Kong, China

Abstract

Creative Stimulator (CreaStim) is an intelligent interface for pattern design that behaves as a semiactive partner to human designers rather than as a passive graphical or computational tool. By making adjustments to psychological differentials and/or design parameters, CreaStim is able to help designers to explore innovative pattern designs and to get inspiration, producing different types of novel designs. In this article, the mechanism, the technique, the implementation, and the testing of CreaStim are described. The basic principle of CreaStim is the catastrophe theory, which implies that sudden realization in the thinking process of design may lead to creativity. CreaStim tries to stimulate and/or impact designers' creativity in design process using the output of it, rather than to simulate the sudden realization. The core of the CreaStim is a neural network-based imagining engine, a data repository, and its learning strategies considering psychological factors. The psychological factors, which are thought one of the key influences to creative design, are based on the questionnaires completed by designers about the existing successful designs. The repository contains not only a traditional database storing functional attributes, economic attributes, graphic description, structural description, and psychological attributes, but also methods, rule-based knowledge, and pattern-type knowledge. And it is managed by an application program called Design Template Group (DTG) manager. Trained with 12 pieces of successful pattern designs and 528 pieces of pseudo-examples produced and evaluated by the authors, CreaStim is implemented for a PC and an evaluation poll from five designers shows that designers may most likely get some inspiration from the produced patterns and some of them can even be adopted as the design alternatives directly.

Type
Research Article
Copyright
2001 Cambridge University Press

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