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Playing With Sound: A Theory of Interacting with Sound and Music in Video Games. By Karen Collins. Cambridge, MA: MIT Press, 2013. 192 pp. ISBN 9-780-262-01867-8

Published online by Cambridge University Press:  08 April 2014

Don Knox*
Affiliation:
Glasgow Caledonian University, UK

Abstract

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Type
Reviews
Copyright
Copyright © Cambridge University Press 2014 

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References

Childs, G.W. 2007. Creating Music and Sound for Games (Boston, MA, Course Technology Inc)Google Scholar
Collins, K. (ed.) 2008a. From Pac-Man to Pop Music: Interactive Audio in Games and New Media (Aldershot, Ashgate)Google Scholar
Collins, K. 2008b. Game Sound: An Introduction to the History, Theory and Practice of Video Game Music and Sound Design (Cambridge, MA, MIT Press)Google Scholar
Grimshaw, M. (ed.) 2011. Game Sound Technology and Player Interaction: Concepts and Developments (Hershey, PA, Information Science Reference)CrossRefGoogle Scholar
Jorgensen, K. 2009. A Comprehensive Study of Sound in Computer Games: How Audio Affects Player Action (Lampeter, Edwin Mellen Press)Google Scholar
Marks, A. 2013. The Complete Guide to Game Audio: For Composers, Musicians, Sound Designers, 2nd edn (Oxford, Focal Press)Google Scholar
Stevens, R., and Raybould, D. 2011. The Game Audio Tutorial: A Practical Guide to Sound and Music for Interactive Games (Oxford, Focal Press)Google Scholar